![]() These files are hidden in Unity’s Project window A window that shows the contents of your Assets folder (Project tab) More info See in Glossary, and might also be hidden in your file system by default (see Wikipedia: Hidden file and hidden directory), so you might not see them in Windows Explorer or Finder unless you make your hidden files visible on your computer. ![]() Unity creates meta files for asset files and folders. ![]() meta files that Unity creates for each item in your project’s Assets folder. The IDs are not normally visible in the Editor, This is an ID that Unity uses internally to reference the asset, so that Unity can move or rename the asset without breaking anything. ![]() When Unity finds the new file, it assigns a unique ID to the asset. When you place an asset in the Assets folder, Unity detects that you have added a new file. The Unity Editor frequently checks the contents of the Assets folder against the list of assets it already knows about. For more information, see Assets and their import settings. If you modify the asset file, or any of the asset’s import settings, Unity reimports the asset. The Import settings for any given asset affects how Unity processes the asset. Below is a description of how this process works: When Unity imports assets, it also stores and manages additional data about the asset, such as what import settings Unity should use to import the asset, and where the asset is used throughout your project.
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